This is a constantly evolving endeavor, as new technologies, techniques, and possibilities are continuously being developed. This dynamic and interdisciplinary field, which encompasses a wide range of applications, presents endless opportunities for research and advancements, making it an ongoing project that never comes to a close.

3d program "Marvellou Designer" for professional 3d virtual clothing .

until now the 2 successful trial of 3d  character with custom pose , clothing ,shoes and head wear .
look at the apple green light-material for that inflated structue . How much would it cost for a 30m x 15m x 6m giant pillows it was being built real ..

do you see my progress ?

This material is just so sexy and cyber fashion . Glossy,reflective but clear transparent on top part .

I experimented with a random colors node and object array in Blender . Sweet color !

For the first time, I am customizing my own material to mimic the wall or floor mosaic tiles that were popular in Hong Kong from the 70s to 80s, especially as a symbolic material in Hong Kong-style tea restaurants . This material created in Adobe Substance then export to Blender by it's latest add-on. Rendered by Blender Cycle . Refraction of the bottle looks too much .

modeled in Blender and rendered with Keyshot  . Mainly study "studio" light vs vinyl/pvc material and labelling.

experimenting C4D and Adobe Substance for making rusty or scratched painted metal .

experimenting projecting image on walls of a gallery-like or studio space ,composed in Sketchup then rendered by Thea .

Of all the 3d/design tasks I have undertaken, creating an interior space or architecture that looks realistic is the easiest for me, owing to my interior design background . Do you see the cat on the chair ?

low poly architectural / buildings / city without detail could be use as far-background both day and night scene.
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